Craig Aubrey

Wheatley's World

During our intergrated project 3 module within university, we got given a list of potential "clients" and what type of game they would like to be created. We were then to pitch an idea to the "clients" and see if we can continue to work on this idea.

 

The brief:

   Students should consider a game that allows customers to manage GHA for a day.

 

For this game brief given to us by Glasgow Housing Association (GHA), we had to do research into the job description of a housing officer within their departments. For this we researched their website and got the chance to question a housing officer that worked with us to make the game as realistic as possible while still keeping the game fun and challenging.

 

Our initial ideas were to award players points and have a log book where residents complaints go.

We then expanded this to having a happiness meter for all the residents as a whole. Icons were added for above houses that had complaints and notifications added around the screen as UI to help the players flow during the game. 4 types of workers and 4 "schemes" were then created.

 

The schemes consisted of the "eat well", "janitor", "home comfort" and "building repair" schemes. Each of these were projects you could fund with in game currency to help boost a certain feature when things were going bad. Such as boosting income from rent or increasing happiness by solving a lot of repairs in a single click.

 

Screenshot (3)

At first we wanted to create a world where players could buy new houses and flats and place them anywhere on the map they wanted to place them like sim city. We quickly realised as we were planning to going with a fixed camera angle this would not be possible.

In order to get past this, we would need to make the camera angle rotate (which would mean needing to create a larger map as there was currently no other map created under the camera view) or make fixed locations for certain buildings.

As we had a time restraint for this project, we decided to opt for the latter and make buildings still purchaseable, but instead of anywhere, we made a grid as shown to the side. Yellow would show high rise towers, peach would show flats and green would be houses. This way the high rise towers could never block any houses from being viewed.

After this project, the university attended an awards ceremony in our place hosted within the House of Lords called the "NextGen Digital Challenge Awards". The wrong name was presented at the awards for our game although we did achieve the second place prize for the Innovative Applications category.

Glasgow Caledonian University wrote about it here.